Or some other play on words that is equally terrible...
Another idea I had recently was putting my results down in a spreadsheet (it's always another spreadsheet with me) of a driver career in a Formula 1 racing game. I've done this a million times, it seems, with various games, but with the F1 series I thought I had a solution to make the data more concrete, in depth and accessible.
Someone had built a utility tool for the program that can import/receive car telemetry for your car and the AI cars in these games, with enough foresight to be able to really show the information for the whole race and get a virtual picture of what happened. If you're unfamiliar with telemetry, it looks like this:

Where the various lines might indicate speed, throttle pressure, brake pressure, gear, steering input, etc. for a lap or a collection of laps. In this case either the red or the blues lines are a "reference" lap that serves as a control, and the other color is a recent lap that they are analyzing it next to.
Unfortunately, I can't seem to make the program receive all my telemetry, only bits and pieces of it, which makes it virtually useless. Another idea down the drain.
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